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                hubert blanz              |  | ||||||||||||
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                Roadshow              
                c-print, diasec on aluminium, Hubert Blanz, 2007 
                The Photographer as Architect              
                Florian Rötzer              
                It’s only been in the last few years that we as Internet users have had the
 possibility of undertaking virtual trips in the real world – or at least with images of the real world. With Google Earth, all Internet
 users have been given access to pictures taken with cameras from airplanes and
 surveillance satellites, and thus a zooming gaze down on the world. Ever since
 then, what previously could only be seen by the military and intelligence
 agencies – or to a limited extent by air passengers – has become a new view of the world that also changes our perception of
 architecture and the city.                             
                The precise descent from great heights down onto a location that is zoomed in
 ever closer quickly became established as a stock gesture in television news
 programming and the cinema. In so doing, we learn an orientation away from
 schematic maps to a flight over locations, immersing ourselves in
 three-dimensional representations of cities and landscapes. Merely the form of
 movement in virtual space has captured our fascination, and is also exploited
 by architectural simulators where one floats through rooms and walls still
 awaiting construction. We are fascinated by the dream of flying, moving
 weightlessly, being an angel.                             
                With navigable airplane and satellite images, a new spatial dimension has been
 opened up to us. For architecture, the “fifth façade,” which aesthetically had been more or less neglected, has taken on a new
 importance since becoming subject to views from above. If they seek to be
 inviting and attractive, if they are to represent a brand and want to capture
 attention, buildings and other constructions will now be forced to design the
 usually boring landscapes of the fifth façade, just as the other façades. It’s no longer enough to just erect tall buildings: church steeples, minarets, or
 skyscrapers. With the gaze from above, the vertical dimension shrinks in
 importance, loses the role of the sublime, and other structures become
 meaningful. Since people have started more and more to virtually wander about
 the world, viewing landscapes, settlements, and buildings before they travel – indeed, whether or not they travel at all – they need to be designed for the gaze from above and made interesting, or
 perhaps in some cases hidden from it.                             
                When we travel or wander in virtual space, the images of our world also change.
 When exploring real space, the now usually digital camera is still used to
 create photographs, but in virtual space the photographic gaze is also
 changing. We still “shoot” pictures – as in “screenshot” – but these pictures are no longer exposed, but pixels are copied with software
 and pasted into visual programs for which they serve as raw material for
 further treatment. These programs are virtual cameras without a lens, with
 which things and scenes are photographed in a virtual visual space, again
 transformed into pictures.                             
                Already in Digital City and Geospaces, Hubert Blanz has reconstructed the city with circuit boards, making
 fascinating shots of the foundations of these digital cities, showing that
 there is a great similarity between digital and urban worlds. The principle of
 both is to accelerate communication and interaction between buildings or
 electronic components by creating increasingly narrow and multiple forms of
 networking and connection,  intensifying communication and interaction among components by grouping them in
 the smallest area possible. This results in highly complex, artificial
 architectural landscapes that have a strange beauty all their own. In the next
 step, with his series 
                Frigolite Elemente Blanz freed the architecture from the urban infrastructure, distributing the
 elements made out of Styrofoam in a surreal manner across landscapes,
 abandoning them to the landscapes from which they otherwise isolate themselves
 as artificial islands.   
                This recombination of buildings ultimately reached a new level in Blanz’s Four Elevators. Blanz dissects architectural photographs into distinct components, creating
 dizzying new constructions that do not exist. Photography thus approaches
 simulation, but a form of simulation that is captivating in its photographic
 realism and opens a realm of hyperreality. After working with isolated
 buildings, Blanz turned to the urban infrastructure, networks of streets and
 highway bridges, then in the same way bringing the gaze to look upon a
 hyperreal and sublimely cold seeming world of connections, connections that
 usually coagulate in empty space to form sculptures.  
                             
                For his new works, Blanz takes the logical next step, changing the perspective
 once again, while at the same time assigning photography a new function. Here,
 he has traveled around the virtual visual world as a digital photograph, and “shot” in real space pictures of intersections and junctions from many countries – but of course without taking a step away from the computer and the realm of
 technical images. Like a photographer, he needs to choose and frame his
 picture, but the images are caught by way of “copy and paste,” a basic element of the way digital data is treated. In contrast to photography – digital photography as well – for photographers of the virtual world all settings made before shooting fall
 by the wayside, so that here the changing of the initial image becomes the
 actual photographic activity, much more so than in traditional photography.                             
                Blanz thus carries out a whole series of manipulations to generate new, as yet
 unseen images that are built up layer for layer by copy and paste almost like a
 painted image, creating confusing, three dimensional labyrinths of networks of
 streets and bridges at the foundation of urbanity. As in his earlier work, the
 photographer here becomes an architect of a simultaneously imaginary and
 documentary space of “real” iconic elements that are represented from above, but are also tipped over,
 turned, and intersected with one another. The urban circuits on which the bits
 or bytes still disturbingly seem to circulate in the form of frozen vehicles
 that at some point actually moved connect nothing, the data highways become
 urban architecture in which time stands still, we lose our orientation, and the
 busy transport of information is frozen. Here, photography recalls its original
 act: killing the living by shooting it, while at the same time attesting that
 something was there.                             
                Translations: Brian Currid and Wilhelm Werthern, Berlin                             
                The world is at our feet in the digital world                             
                Ruth Horak              
                "The new view is the view from above" 1) – this not only applies to the media's-eye view of the world (since the night
 shots of the Gulf War, the monitor images from CCTV and the satellite images in
 the web,  the view from above has become more familiar to us), but also almost
 consistently to Hubert Blanz's photographic and film work.                             
                The modern view from above was still clearly connected with the human body – for a view from a skyscraper the body had to be manoeuvred into extreme
 situations, which is how photographers such as Alexander Rodchenko achieved
 equally extreme angles. In contrast, our current view from above is steered by
 the technicisation of the world: a view, aided by image-recording systems and
 detached from the human body, gives rise to a particular perspective through
 computer navigation tools and zoom functions.                             
                From this, our vicarious world, through which we can navigate with the help of
 satellite images and geodata software, Hubert Blanz takes his material which he
 compresses layer by layer into utopia-like image textures – into conglomerations of runways and motorways, in a density which used to be
 suggested at best in science fiction films. The almost unlimited visual access
 to this world entail an enormous spatial expansion, as was perhaps perceived at
 the time of the invention of photography, when in the 19th century it was
 suddenly possible to see precisely detailed realistic images of the most remote
 places in the world.                             
                The fascination with imposing man-made structures – earlier the pyramids, today the gigantic constructions of airports and motorway
 junctions – persists. More fascinating still is that they exist not only vicariously, but
 also in individual reality – as evident from the cars on the roads, and especially from the traces left by
 wind, weather and the general marks of time, which make the runways, for
 instance, imagic elements at the same time subject to the influences of the
 real world.                             
                1) Florian Rötzer: The Photographer as Architect in Hubert Blanz Slideshow, p. 58-67, SpringerWienNewYork, 2009.              
                Translation: Gail Schamberger, Fiona Schamberger                             |  | ||||||||||||
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