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                hubert blanz 
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                Toy Factory 
             
                fine art print, object, audio/video installation, Hubert Blanz, 2024-25 
                Katharina Ehrl about the solo exhibition Spielwarenfabrik, Galerie Reinthaler, Vienna, 2024-25 
                Spielwarenfabrik 
             
                Katharina Ehrl 
             
                The term "toy factory" [Spielwarenfabrik] immediately conjures up associations with a place where colorful toys such as
 dolls, building blocks, or small cars are made to make children's eyes light
 up. The injection-molded frames that Hubert Blanz uses are also reminiscent of
 the familiar elements of model making. Many of us have spent hours
 disassembling tiny parts and then carefully assembling, painting, and
 emblazoning them into airplanes or other models according to the instructions.
 Although toys are generally associated with joy, light-heartedness and
 childlike imagination, these model airplanes were mainly military aircraft such
 as the Eurofighter or models from the First and Second World Wars, which then
 decorated children's rooms. 
                
             
                The injection-molded frames and the five catalog-like categories - figures,
 vehicles, airplanes, ships, and sci-fi - into which the exhibits are divided
 give a first hint at the actual level of meaning that Blanz is referring to
 with his work Spielwarenfabrik. The title of the series is a code name, once for the largest tank factory of
 the Second World War, but in this case for the arms industry itself, which is
 once again present in politics and the media in the wake of the current wars.
 In his work, Hubert Blanz is concerned with systems, and in the works exhibited
 here with the concept of systemic relevance, i.e. the importance of an
 institution, an industry, or a sector for the functioning of an entire system.
 During the coronavirus crisis, the health care sector was most often mentioned
 in connection with this term, but due to geopolitical conflicts, the defense
 industry is increasingly seen as systemically relevant.The ethical implications
 become particularly clear in Blanz's work when he compares the arms industry to
 a toy factory. 
                
             
                With the enlarged model components - we see, for example, the arm of a male
 soldier or the wing of a tornado - which in turn are filled with the small
 parts necessary to build the respective object, he questions the supposed
 harmlessness. The deliberate choice of the color green, which has an almost
 fluorescent effect, in combination with the black background and the existing
 image noise, is also reminiscent of night vision goggles or video games such as
 the Call of Duty series, in which the player takes on the role of a soldier. This can be
 interpreted as a commentary on today's reality of a society increasingly
 permeated by technology. In the realization of the models for the photographic
 works, shadow becomes light. Illumination as an essential component creates an
 additional dimension of perception. The interplay of the individual works in
 the series raises ethical and social questions about progress and technology. 
                
             
                Katharina Ehrl, curator and head of the photography and media art collection at
 the Museum der Moderne Salzburg 
                
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